Qi Guo (郭骐), Ph.D.
Email: qiguo [at] ucla [dot] edu

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I obtained my PhD degree in June 2020, from Department of Mathematics, UCLA, under supervision of Joseph Teran. Previously, I obtained my B.S. degree (Mathematics) from Shandong University, and obtained my M.S. degree from Department of Applied Mathematics, University of Washington. Also, I did internships at Adobe Research, Weta Digital and Facebook Reality Labs with different focuses on real-time fluid simulation on GPU, high-performance physics engine for movie production (Avatar 2) and the deep learning solution of hand tracking problems for VR.

I am now mainly interested in the physics-based simulation for video games, using tools from diverse areas such as computer graphics, machine learning, numerical linear algebra, fluid dynamics, continuum mechanics and numerical optimization.

I am a reviewer for ACM SIGGRAPH, ACM SIGGRAPH Asia, Transactions on Visualization and Computer Graphics (TVCG) and Eurographics.

Publications/Preprints